- bug fixing
Big thanks for your hard Work
Is it possible to bake AO not only from HiPoly but also from LowPoly himself ?
If the lowPoly have normal map , it possible to bake from both LowPoly and NormalMap !
I still not very clear about “Texture Space AO” ? What is the different from “Ambient Occlusion” ？
It bakes down geometry, it does not bake lighting in general.
No way. I used that technique back when I used Blender Internal (R.I.P.), but it’s only useful as long as you have a highpoly object with a relatively low vertex count, after that it would be just too sluggish and impossible to texture, so I do not mind not having that feature. It’s just best to texture the lowpoly object, of course, there could be exceptions.
As far as I know, it’s just a faster method to calculate AO which may or may not work for the current model. I don’t want to waste time trying and trying to find the best settings for the specific models so I just use AO or Cavity.
Big thanks your answers!
Now the baking process can be started from Blender, just hit “BAKE WITH HANDPLANE” and the addon does the whole baking process to the end.
This is good because previously one had to wait until the exporting was done, which could take a whole minute or more with very high poly meshes, then the baking had to be initiated manually.
Now Handplane Baker is fully integrated into Blender.
@helluvamesh I’m excited to start using this addon but ran into a problem. I’ve got my projection group setup and checked my settings but the export button doesn’t show up. I’m using Blender 2.79 and the latest and Handplane and Bridge. The only thing I can think of is that the Handplane Baker Bridge isn’t finding the executeable… Any ideas?
Post a screenshot of the export section. It’s supposed to look like this:
What’s you OS?
Open the console and look for error messages (Header > Window > Toggle System Console)
Have you set the path to your Handplane install folder in User Preferences > Add-Onns > Handplane Bridge > Handplane Baker Path?
Default path on Windows: C:\Program Files\Handplane3D LLC\Handplane Baker\
I’m on Windows 10.
My path is set and it is the default.
I checked the console and I see that the following errors appear when I click on the export tab:
search for unknown operator 'OBJECT_OT_gyaz_export_open_folder_in_explorer', 'object.gyaz_export_open_folder_in_explorer' rna_uiItemO: operator missing srna 'object.gyaz_export_open_folder_in_explorer' C:\Users\mc3dk.DESKTOP-5QRTJL1\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\GYAZ-Handplane-Bridge-master\handplane_bridge.py:1711 Traceback (most recent call last): File "C:\Users\mc3dk.DESKTOP-5QRTJL1\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\GYAZ-Handplane-Bridge-master\handplane_bridge.py", line 1711, in draw row.operator (Op_GYAZ_Export_OpenFolderInWindowsFileExplorer.bl_idname, text='', icon='VIEWZOOM').path=path AttributeError: 'NoneType' object has no attribute 'path'
Looks like I’m using an operator from one of my other addons in this addon, too. It’s just an oversight that can be corrected fast.
Excellent. I very surprised that this addon isn’t getting more use and that this issue hasn’t come up before.
Looking forward to your update.
I can confirm the fix! Thanks so much.
A “bug” and a request.
Bug: The script quits when there are 2 uvmaps on a cage object. This doesn’t seem like expected functionality and was quite difficult to track down. If this is intended there could/should be an error mesage.
Request: It would be a nice to have UI improvement if the groups could be collapsed.
I had one more thing that I wanted to ask you, although it most likely has more to do with Handplane than your script. I am getting faceted output from the baker and I can’t figure out how to fix it.
Thanks for reporting the bug, it’s fixed now. Also added support for collapsing active projection groups.
As for the faceting, I take it it’s a heightmap, that’s just the way how it is, if you bake a displacement map in Blender, you get faceted results too becase it’s calculated per vertex. You need to blur the texture in an image editor. A lot of the times baking an ao or cavity map produce a result that can be used as a heightmap and those textures are not faceted.
I always use you addon in my dailywork!
GYAZ Handplane Bake Bridge is very usefull , but i can not find your other addons "GYAZ-Export-Tools,GYAZ-Texturer "in your github sometime ago !
where i can get these addons ?Maybe i miss something!
I am lookingforward a update of these addons for blender 2.8
Big thanks your hardwork!
At some point I broke that addon so I took it down until I would fix it and forgot about it. Now, I uploaded it again. GYAZ Export Tools (Seamless Blender To Unreal 4 (FBX))
Now, that’s a different story. Several of my addons override the default menu system and shortcuts to shape the workflow as I see fit. I took those addons down because they devert Blender too much from the default and editing shortcuts is messy, I don’t want to mess up anybody’s keymap.
I will update my addons to 2.80 as soon as it reaches a stable release and a fully updated python API.
Updated for 2.80.
Using Blender 2.79, and Handplane Baker Bridge, I try to use the [Install addon from file button to install this new script, however, when it’s done, without any apparent error, the bridge is not showing up in my add on list. Any idea what I’m doing wrong?
I fixed the problem download it again.