Hair conductor Blender 2.8

I recently completed the Hair conductor addon.
Working version for blender 2.8.

This add-on allows you to create hair (fake) based on your geometry. Using your mesh, divided into strands and materials, he builds the hair.


Due to the small capabilities of the blender api for hair particles, I was unable to implement a private particle system. But you can create bezier curves (having a volume to render) or a geometry mesh (which you can snap to the skeleton) and hair skeleton bones.

For deforming hair, a deformer shelf is available where you can add and modify * offset modifiers for the hair.

Work examples

https://www.artstation.com/mod_moder/albums/2477382

Using

https://www.youtube.com/watch?v=gzGVE06OEE4
https://www.youtube.com/watch?v=R1gtEPtDGEk

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Now i added a description of the main things of the add-on to the GitHub readme

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I just had the thought of adding my addon to the blender build. But I think that it will not be soon …

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Using the addon on my Ubuntu machine having issue. When I click the button to build a new map gives some random errors and hair doesn’t shows up when creating new hair preset. Also couldn’t find any preset.

my addon uses a file name from the addon directory to get presets. the read command may not work on the machine. i don’t know how to fix it

unfortunately this does not work blender 3.0
gives errors when trying to use it

potentially in the coming months, this project can completely switch to geonodes

I tried many times to start making a new version of the addon over the past year, but often the process just fell apart.
(OpenGl fast shader render) https://media.discordapp.net/attachments/767759676028616724/878040485447479326/unknown.png
Now a lot has changed and support can be permanently closed.
However, if you need more, I may have fixed the compatibility bug with 3.1
The update is already on github


Although he still looks unstable