Import_TIM 1.0.0
This is a blender addon to import PSone Texture Images (FILE.TIM).
wiki: wiki.blender.org: Import TIM
Download
Right click, save target as.
1.0.0: Import_TIM.py
Setup
Install Addon
- Download import_TIM.py then copy to scripts\addons\import_TIM.py
Enable Addon
- Open blender.
- Goto Editors > User Preferences > Addons
- Look for “Import-Export: Import TIM”
- Enable addon by checking the box at the far right.
- Press “Save User Settings”.
- Close blender.
Disable Addon
- Open blender.
- Goto Editors: User Preferences: Addons
- Look for “Import-Export: Import TIM”
- Disable addon by dechecking the box at the far right.
- Press “Save User Settings”.
- Close blender.
Info
Property: bpy.context.scene.TIM_filename=“FILE.TIM”
Operator: bpy.ops.image.import_tim(TIM_file=“FILE.TIM”)
Theres a panel in 3D View Properties “TIM” to load files relative to the blender file.
Sub folders are accessed like so: “\FOLDER\FOLDER\FILE.TIM”.
TIM files are written to images as a generated PNG.
Details
4 bit, 8 bit, 16 bit, each have a Transparency bit.
This does have data, but i dont know whats its for.
ATM the Transparency bit is set to 1.0.
Might be an Alpha Mask.
I didnt run into any games with 24 bit images.
4 bit, 8 bit textures seem to support animation, by not being square.
These files are diplayed as one image like so: [1][2][3][4].
Files Tested
Final Fantasy VII\BINS.TIM 8 bit: ok
Final Fantasy VII\WARNING.TIM 16 bit: ok
SCED-01049\BSLOGO.TIM 16 bit: ok
SCED-01049\DISCLAIM.TIM 16 bit: ok
SCED-01049\FUTICONS.TIM 8 bit: ok
SCED-01049\NAMES.TIM 8 bit: ok
Space Invaders\LOADING.TIM 16 bit: ok
Space Invaders\ASSETS\LEGALP.TIM 16 bit: ok
Space Invaders\ASSETS\RETURN.TIM 16 bit: ok
Space Invaders\E01\SIBF01A.TIM 8 bit: ok
Space Invaders\E01\SIBF01B.TIM 8 bit: ok
Space Invaders\E01\SIBF01C.TIM 8 bit: ok
Space Invaders\E01\SIBG01A.TIM 8 bit: ok
Space Invaders\E02\SIBG02A.TIM 8 bit: ok
Wipeout 2097\TEXTURES\WIPTITLE.TIM 16 bit: ok
Wipeout 2097\TEXTURES\WOSTART.TIM 8 bit: ok
Wipeout 2097\TEXTURES\STARTPAL.TIM 16 bit: ok
Wipeout 2097\TEXTURES\BUG.TIM 4 bit: ok
Wipeout 2097\TEXTURES\LUCKY.TIM 4 bit: ok
Wipeout 2097\TEXTURES\REVS.TIM 4 bit: ok
Wipeout 2097\TEXTURES\SCE_LOGO.TIM 16 bit: ok
Wipeout 2097\TEXTURES\SHADOW1.TIM 4 bit: ok
Versions
1.0.0
- 4 bit: supported
- 8 bit: supported
- 16 bit: supported
- 24 bit: not supported
- others: not supported