[Addon] Kjartan’s Scripts

thank you for the fix, this new feature are nice

ktysdal - is possible to add some option to draw circles or rectangles on faces (like in Sketchup) ? I’m using Sketchup 8 years and i wonder if someone is able to implement some modelling features from Sketchup straight to blender (user can first draw lines, next you can add more lines and if all edges are connected, in next step polygonal face is created automatically etc.). Actually is available great importer from Sketchup to blender, but it would be sooo nice to have some possibilities from Sketchup in blender :slight_smile: I suppose that these features will be loved by architectural modellers - especiall in connection with some better snapping (like ine Sketchup - You can draw line and you can keep a drawing line direction but looking for snapping from other geometry) - actually (i have to check it) is available awesome addon in blender market with new function for better snapping (Snap Utilities).
But actually i see here something awesome scripts to improve modelling workflow :slight_smile: Thank You one more time ktysdal!

ktysdal
it would be nice to extend functionality of “Shrink Loop” to select vert\edge\poly in given pattern for example like in it https://youtu.be/B4uzIE1Q6n4?t=286

That new script looks like a great addition!

I was wondering if you thought it’d be possible to turns this into a one-click script? https://dl.dropboxusercontent.com/u/17715/BL_lowpolyoptimise.gif

I find myself doing this a lot while optimising lowpoly models, and it’s a tedious process.

Hi Kjartan, this is a very usefull addon, my favorite feature is the shrinkwrap smooth. I’m wondering if you can improve the drawpoly feature further

http://giant.gfycat.com/BowedViciousGalapagosalbatross.gif

Is there a version that will load in 2.75 a? Thanks

Thanks! Very useful addon! BTW I think u need to change hotkey to ctrl+Q (quit blender) instead shift+Q (apply material)

@johantri
Cool, this is a time-saving modeling method for clothes. Which software is it? And I am looking forward Kjartan’s improving too.

Sweet!
Another Silo tool :slight_smile:

I have a suggestion, can you add Tool Tips?
Something like this
You can probably reverse engineer Mira Tools Addon on how to.

Another thing that I find would be useful, and this might be lot harder to achieve is to be able to Click+Drag for vertex creation. I guess you’d need to CreateVertex on Click>than go into Tweak (grab)>and exit on Release.
Not a biggie though, it’s super easy to tweak it once it’s created.

hi OrAngeE, adding a tooltip bar is a great idea. I was thinking about doing it but i had no idea where to start. I’ll look into how Mira tools does it. Thanks for the tip!
The click+drag thing would be cool, but i really dont have much time for this stuff so i dont think i will prioritize that.

@@johantri) https://youtu.be/LTQNGWawAwo?t=156

@@bnzs For deselecting we already have in EditMode “Select Menu/Checker Deselect”. Yeah, those modo select tools are great. I might try to get my expandLoop script to do some of that some day, but its gonna require some serious development time. That stuff is not easy

@Floke ?? “shift +Q” is not (as far as i can tell) set to Apply Material in the default input settings.

thanks everyone for nice suggestions. To be honest though, it is a lot more useful for me to get feedback on the stability/usability of the addon. Random feature requests, not so much… but of course you are free to come with suggestions :slight_smile:

sorry, but https://youtu.be/LTQNGWawAwo?t=156 seems more complex than johantri’s make-clothes-gif( we have to copy the original mesh, hide original mesh, cut on the duplicated one, then unhide the original one, resize the clothes). Did I misunderstand something?

This script is great!
One thing could be improved if you don’t mind which is quick bool. I would like to create also union in edit mode, not intersection. There is way around by flip normals of main mesh but it would be cool to have an option :slight_smile: Its really improve workflow in some cases.

thanks. Sure, i can do that :slight_smile:


This is addon in branch Blender build here pic


hi again. I updated the first post with new version of the addon. This time I’ve added two new features +fixed 2 bugs + added options for QuickBool (Union, Intersect and Difference)

Paint Selection

http://www.kjartantysdal.com/images/scripts/paintSelect.gif
The addon will register Ctrl+Shift+Alt+LeftMouse as a hotkey for this tool. Honestly, I’m not expecting anyone to actually use that hotkey. It’s just there for you to quickly be able to test the tool (and then hopefully change the hotkey to something that makes sense on your own system)
http://www.kjartantysdal.com/images/about/space.pngWhen this tool is set to toggle then it behaves very similar to how holding Shift+RightMouse works, with the exception that you can click and drag to select multiple elements at the same time. So on my system I simply changed the default Shift+RightMouse to work with this tool instead.

Toggle Silhouette
http://www.kjartantysdal.com/images/scripts/toggleSilhouette.gif
I’ve been designing boats all week, so I wrote this little tool to help me quickly check the silhouette to make sure my designs where working. Very handy. I’ve been using it all week :slight_smile:

ktysdal . Paint Selection = Priceless!
Completely replaces the dysfunctional Circle Select where you can’t navigate the view. Awesome, thanks!
Already mapped this into my setup, I had to move some other stuff because this is getting the priority :slight_smile:

Toggle Silhouette is also very useful!

Love the paint selection !!

|Perfect!!!

ummm nice paint select

Hi thank you for sharing :slight_smile: very useful stuff. Paint selection especially is really neat!