THANK F***ING GOD!
I posted about something like this a couple months back, asking if there was anything like the 3dsmax “edit mesh” modifer…explaining that it was like Blender’s edit mode, except as a modifier so that you could stack changes. As I recall, I was told “this isn’t 3dsmax” without regard for how useful and simple it is, and in a certain sense, how inconceivable it is to not have it. Suggestions to work around it by using shapekeys just miss the point.
While I love Blender for what it is…there are certain things that, like the people who have migrated from 3dsmax (and apparently softimage and I’m sure others) have commented, are so difficult to imagine NOT having. This is the first step in that direction. Like someone said, something like this SHOULD be in the trunk.
I wanted to make this myself, but I suck at things like that. But…like someone above mentioned…I am working on a project, and I just realized I have about 6 layers filled of copies of objects to back up my “edit” states. That’s simply insane when it could all be contained within the object’s own data.
Thank you, Vertigo. Thank you.
PS…I haven’t used the MultiEdit add-on…so maybe there are some things I missed a while ago…