[Addon] Oscurart Futurism - Echo from objects.

Blender Addon - Futurism Oscurart
The script task is to make a duplicate for each frame animatable advanced.
For example we get a result like the sculptures of Peter Hansen:

http://birminghamfreepress.com/wordpress/wp-content/uploads/2008/07/peter_jansen1.jpg

Works with cloth, all modifiers, soft bodies…

http://4.bp.blogspot.com/-i5jSmHcffq4/TptZxkvLJ7I/AAAAAAAAAMM/egwuXudGa3I/s400/Selection_004.jpeg

Demo video:


Version improves: 1.1

YOU CAN DOWNLOAD FROM REPOSITORY: https://blenderpython.svn.sourceforge.net/svnroot/blenderpython

Greetings!

thts so cool
i gotta try it

wow…thats a great effect. thanks for sharing!
edit: may i suggest you give it a name that is a little more descriptive…i for one have no idea what an Oscurart Futurism is…
how about frame duplicator or something…

Yes!, the name is for the futurism movement. In the past, the add-on was called “duplicate object per frame”. You’re right!.

if you want … upload your results in this thread… i wanna see it.

cant seem to get it to work…it makes the duplicates but they are all always visible…

Are you moving in the timeline?

If you can’t, upload the scene, please.

Greetings.

i animated the cube, then run Futurism from the object menu…it makes duplicates, but they are all visible…futurism_problem.blend (1.42 MB)

wow, that’s way cool yet again :slight_smile:
thanks!

Wonderful addon, thank you.

wysiwyg, bug fixed, re-download the file.

Thanks for report.

Greetings.

will try this asap this is a really great idea.
do the clone dissapear after x frame ? that would be nice at render time too, with a gradual transparency or some frame dependant effects.
very nice.

no problem…trying it now…

edit: no better…the script file is larger so you mustve changed it, but they are all still visible…

Mmmm I open your scene and works fine.
The objects visibility seems ok.
Its very strange.

Greetings.

I made a scene for you to test.

STAR_SCENE.blend (1.73 MB)

I just downloaded the latest 2.60 build from graphicall, and it works fine now. looks great!
one problem: the ability to change the “Step” is awesome, but it doesnt really work so well…the duplicates appear ahead of the object if you set the step to anything other than 1…make it high, like 10, and you’ll see the timing is way off.

and as im writing this, im looking at it set to step 1, and even that is a little off. the duplicates appear before the object reaches that point…

reminds me of Universal Everything’s AOL ad. can you have it have a trail setting? like in that video.

Yes, I will work on it.
Thanks for report.


Edit: BUG FIXED. RE-DOWNLOAD

@Oscurart

Really awesome script! Love it!

Three things:

  1. I found something whether it is a bug or limitation of Blender: When I render the scene, suddenly the visibility effects no longer there, all the duplicates show up and no longer gives the effect of appearing when I scrub the timline.
    (Blender visibility on and off is always a weird one.)

  2. Would it be possible to re-edit the effect once it’s created? Or it is a once-off?

  3. Like littleneo mentioned, instead of just appearing, it would be nice do make the futurism duplicates effect disappears after a period of time.

There is also potential to have “echo effects”, to influence not just on-off visibility in the viewport, but affecting scale when it appears and disappear (fading)?

Thanks! In the mean time, I will play around with this script.

Hi Oscurart,

How are you too? I am good :]

Cheers for your fast reply and solution. Interesting script to wake up sleepy driver.

I actually don’t understand driver that much inside Blender, but it’s definitely useful.

By the way, there is this hack that I use to hide objects, but it’s a little bit tricky. Basically I will apply Mask Modifier, and then group the vertex I want to hide. Unless Blender has easier way to hide object (from viewport and as well from render), that hack can be used.

Fading via Shader, this also something to consider, although in 3D it’s not so natural to do.

Thanks again for introducing and sharing Oscurart Futurism. Imagine using this script, then use Remesh Modifier to the whole thing, and then print out the result in 3D :slight_smile:

A good name for this script would be LSD! :slight_smile:
you know “tracers” when you take LSD?

well… ummm … not i have ever done it :o

here is a video of what im talking about…

@Oscurart
The script to wake up the driver works, but I can’t render it out properly because when I did a single render of a frame, the driver is again feels asleep.