i created this addon to improve my personal PBR texture-creation and UV-optimization workflow in Blender. It allows you to bake complex Cycles-materials to PBR textures and - if needed - onto a specific, new UV-layout (nice if you want to transfer from one UV-layout onto another one). It can bake these textures:
- Normal-Map (Tangent space)
The resulting textures can directly be put into a PBR render-engine like UE, Unity or simply the Principled BSDF of Blender etc. It also enables you to join multiple objects into one objects and bake all textures onto one bigger texture-atlas. This is really usefull when it comes to realtime-rendering optimization…
You might want to take a closer look into the documentation to find out further details:
Please leave me some oppinions about it. If people like it, i will add further features to improve this addon.
Thank you guys