With the new Property Editor, it’s possible to create a custom “toggle/ checkbox” button, right? Like, click, button is highlighted, click again, button back to normal.
Yes, you can use Boolean Property to create toggle-able buttons. In this video I’m using it to control 3 values at once (Grid Floor, Axis X and Axis Y).
So I still have no idea how to use the Property Editor.
Can I make a button that toggles these commands?
bpy.ops.pme.pm_enable_by_tag(enable=False, tag=“Toggle Hidden Panel Group”)
bpy.ops.pme.pm_enable_by_tag(enable=True, tag=“Toggle Hidden Panel Group”)
Heya great update I’m trying to replicate properties pop up menu now with proper taskbar with icons, not sure it is possible but this new feature maybe can be key for it.
Then the odd problem.
Clicking any icon from default value row hard crash blender
Thanks, will try to fix.
Try to create a new Enum Property and do not use Multi-Select option.
Btw, you can hide labels if you add | symbol, eg. Render|, Render Layers|, …
Cool feature. Will add it in the next version.
In the current version (PME 1.15.1) you can add a new StringProperty with these Getter and Setter slots:
I’m wanting to make some custom Popup Dialogues to better organize a few of the built-in 3D Viewport Pie Menus. Basically a pie menu that opens into multiple Popup Dialogues. However, when I try to add the following code (from the pie menu tooltip) to one of the popup buttons, it says “invalid syntax”.
Example:
bpy.ops.align.2xyz(axis=‘0’)
Now I took a look at the ‘pie_align_menu.py’ and it has different commands. But when I activate it via the pie menu, that’s the command that shows up in the Info Window.
But now I’m wondering if I need to call one of the operators in the script, for example this is the above command’s bl_idname = align.2xyz
So would I need to call this, then add at the end add code for a specific axis?
align.2xyz(axis=‘0’) doesn’t work, but something like this?
i got random blender crash after updating to new PME ,
here is what console says
suzzane_addon_updater_demo updater verbose is enabled
Read in json settings from file
Registered global-helper with 5 modules
Registered Hard Ops 9 with 99 modules
FOUND INSERT LINE
Registered Brushes with 1 modules
Registered Blender Light Studio with 10 modules
Registered Speedflow Companion with 10 modules
Registered Smart Config with 6 modules
Registered alladdons with 1 modules
search for unknown operator 'VIEW3D_OT_change_frame_drag', 'VIEW3D_OT_change_frame_drag'
search for unknown operator 'VIEW3D_OT_change_frame_drag', 'VIEW3D_OT_change_frame_drag'
search for unknown operator 'VIEW3D_OT_change_frame_drag', 'VIEW3D_OT_change_frame_drag'
Read blend: /run/user/1000/gvfs/smb-share:server=weybec-server.local,share=public/wbprojects/kiddokiddy/model/bird.blend
search for unknown operator 'VIEW3D_OT_change_frame_drag', 'VIEW3D_OT_change_frame_drag'
Writing: /tmp/bird.crash.txt
Segmentation fault (core dumped)
one more error , i cannot able to export enabled menus, no matter what i tried , it always export all menus and in other pc it gives me this error
i think problem is with custom props , i can not able to delete it either
Traceback (most recent call last):
File "/home/weybec02/.config/blender/2.79/scripts/addons/pie_menu_editor/bl_utils.py", line 479, in execute
self.on_confirm(True)
File "/home/weybec02/.config/blender/2.79/scripts/addons/pie_menu_editor/preferences.py", line 560, in on_confirm
prefs().remove_pm()
File "/home/weybec02/.config/blender/2.79/scripts/addons/pie_menu_editor/preferences.py", line 2513, in remove_pm
apm.ed.on_pm_remove(apm)
File "/home/weybec02/.config/blender/2.79/scripts/addons/pie_menu_editor/ed_property.py", line 658, in on_pm_remove
unregister_user_property(pm)
File "/home/weybec02/.config/blender/2.79/scripts/addons/pie_menu_editor/ed_property.py", line 263, in unregister_user_property
delattr(pr.props.__class__, pm.name)
AttributeError: notes
location: <unknown location>:-1
before i got your reply , i deleted that sculpt menu which was creating an issue , but that was simple shortcut for going into sculpt mode
press ctrl X and it will go to sculpt mode , and press again to get back to object mode , simple one ,