Polysaurus provides a series of tools for sculpting masks, letting you save and load masks to Vertex Groups as well as access those and other commonly used mask tools through pie menus.
This is currently built from MaskTools (https://blenderartists.org/forum/showthread.php?371584-Mask-Tools&highlight=MaskTools), but with a few additional features and packaged in a more user-friendly and convenient form. I built this as a quick fix for some sculpting workflow issues I wanted to fix for a while, but over time I’ll continue to add tools and features for generative mask creation, mask mesh extraction and more.
Current Feature List
- Create vertex groups using the current sculpting mask.
- Use a vertex group as a mask
- Add/Subtract a vertex group from the current sculpting mask.
- Pie menus (accessible by pressing Alt+M in Sculpt mode) for common mask operations, as well as saving/loading masks.
If you have any suggestions, bugs or thoughts, i’d love to hear them