Here’s something I put together to speed up game logic. https://blenderartists.org/forum/showthread.php?408769-Addon-Quick-Game-Logic&p=3110371#post3110371
that actually looks mega useful! thanks for this! cant wait to try it out!
I have some stuff that could be useful that uses python but is generic
like
radar—python—steering actuator
(chase closest enemy you see)
Property Team integer (attacks units who have a different value)
also I have an idea for a neat little package I call rect_armature physics
what it is, is a system to give dynamic actors accurate collision shapes, as well as convert to a ragdoll and back using rigid body joints.
(bone tags, child shapes, a armature and a physics core)
I set these up with python all the time,
but a gui would expose a bunch of new power to the average user.
a callback could manage a list of these systems to lower thr overhead.