I’ve been working on some tools to speed up rigging, since so much of the time spent can be the tedious work of simply duplicating constraints for mirrored bones, renaming bones, etc.
I’m making these tools publicly available, but I won’t be offering any support. I’ll be updating the script as I use continue to use it myself, which is pretty regularly right now. So I’ll be adding new tools and options as it suits my needs. And if it’s saving time for me, I imagine it’ll save someone else’s time as well
I’m willing to develop a “Shapekey Tools” pannel in a similar fashion, focusing on batch vGroup splitting and easy driver addition for facial rigs and this one of yours is very inspiring
You come from Humane Rigging too, right?
Again, thanks. Can’t wait to see how you improve this!