How did I miss the update? Nvm this works now, thank you soo much!
Hint for everyone else: It’s not enough to just make bones visible in the rigify menu (Rig Layers: the one on the left) you have actually make them all visible in the armature properties. The “green running guy”.
I’ve already asked on BlenderMarket, but try here also, because I need the answer quickly.
What I need is rigid body to be simulated when simulated mesh is a part of animated armature. Is that possible with this addon?
I have a Samurai character, which have moving armor parts, I like to simulate the parts to the movements of the character. Is that possible? Normally I doubt it is, was testing with no success.
Thank You very much. I will give it a try tomorrow, and inform about the results, or ask for help
I anyway need the tools for something else, but first I need to tackle that problem.
Sadly it doesn’t work. I mean, it worked on a test file, it is working on the proper file with character and armor, but when I parent HELPER to the animated mesh (vertex parent to 3 vertices), which is character body, everything gets crazy. Then I add another object, and first parent the helper to it, then the additional object to animated mesh. Better, but it doesn’t collide well.
Can I send blend file to investigate? I really need this, or I need to know it’s not possible in Blender. Can You please help?
i’ve slightly modified the original setup,and also tried a ragdoll solution.
Must say that i encountered strange problem with armor plates, so i joined their meshes to the new objects to fix it,don’t know what was wrong with them
Hello
I just got the addon
when i generate hitboxes some bones don’t get hitboxes and they stay gray (not green )
so in the simulation they are disconnected from the armature …
attached some photos)
is there a way to attach a controller point that the entire ragdoll can follow or hang onto (similar to a hangman effect)? For example in this image when the animation plays i kind of want to me make the ragdoll hang onto this empty control point, and can move dynamically if the control point also moves. If anyone can share any wisdom on how that works theoretically.