Hi all,
I released a small utility addon for a pain I kept hitting (and seeing others hit): assets that look fine in Blender but land wrong in Unreal / Unity / Godot — scale, origin, names — plus exporting a whole set of props one-by-one.
Name: Ship Ready v1.0
Job: Preflight → Fix → Batch FBX export
Features
• Engine presets (Unreal / Unity / Godot / Generic)
• Preflight on selection / collection / scene meshes
• One-click fix (apply rotation/scale, origin options, name cleanup)
• Batch export selected objects or collections to separate FBX files
• Optional Unreal-style SM_ prefix
• Fix + Export button
Not trying to replace big pipeline suites — this is the “make it shippable” panel.
Store: [YOUR GUMROAD LINK]
Price: $14 launch
Blender: 4.2+ / 5.x
Feedback welcome — especially engine export quirks I should fold into the presets.
Thanks,
Grey