[Addon] Ship Ready v1.0 — Game export preflight + batch FBX (Unreal / Unity / Godot)

Hi all,

I released a small utility addon for a pain I kept hitting (and seeing others hit): assets that look fine in Blender but land wrong in Unreal / Unity / Godot — scale, origin, names — plus exporting a whole set of props one-by-one.

Name: Ship Ready v1.0
Job: Preflight → Fix → Batch FBX export

Features

• Engine presets (Unreal / Unity / Godot / Generic)
• Preflight on selection / collection / scene meshes
• One-click fix (apply rotation/scale, origin options, name cleanup)
• Batch export selected objects or collections to separate FBX files
• Optional Unreal-style SM_ prefix
• Fix + Export button

Not trying to replace big pipeline suites — this is the “make it shippable” panel.

Store: [YOUR GUMROAD LINK]
Price: $14 launch
Blender: 4.2+ / 5.x

Feedback welcome — especially engine export quirks I should fold into the presets.

Thanks,
Grey

You should always double-check your chatbot output, they have a tendency to leave sneaky little bits like this in there. You’ll need to rewrite this to use your own words

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super new dont even know how to edit post and yeah i used a bot to make this post thank you for letting me know!