There’s a number of other tools that makes working with booleans faster/easier : HardOps (does more than just booleans) and it’s companion BoxCutter (both paid for), Carver (free), the Sculpt Tools (also free) … (probably missed some)
However, all of those tools are “just” (clever) interfaces to Blender’s built-in boolean system. They can be a blessing if you use booleans a lot but they inherit the booleans shortcomings : bad to horrible topology and unexpected results (ever had some booleans set to cut that actually intersect or add … yeah, i know, inverted normals … still annoying to check and sometimes even triple checking your normals doesn’t solve the issues when you are cutting/adding more than one mesh, i even managed to have everything dissolve into nothingness trying to use multiple boolean modifiers).
If the delay means albertofx is actually looking at improving the boolean system, i would be more than happy to wait for several months.