[Addon] Subdivide Plus

[Addon] Subdivide Plus ( v. 0.3 )

Hello guys, here i post my very first addon.

The addon make a subdivision on the selected faces based on catmull-clark subdivision algorithm.

i´m not a coder, so the addon is functional but not sofisticated, i copied the major part from relax addon and added my modifications.
It takes the selection and apply a subdivision modifier, on the background, very basic but works pretty well.

In my workflow, when i do some highpoly stuff, i always miss to get the results of apply a subdivision surface modifier and not have to go back and forth, having to separate a part of the mesh i want to subdivide, then object mode, then create the modifier, tweak it, apply it, join again the meshes and going to edit mode… so long!
Simply this addon makes the job for you immediately, and it´s compatible with F6 for tweak the iterations interactively and also you can make a hotkey for it.

You can find it at specials menu, and for a good behaviour based on the selection, you have to be in face select mode.

If a real coder wanna extend it, feel free to do it! hope you enjoy! :wink:


And here is the link for download :
https://dl.dropbox.com/u/65106662/mesh_subdivide_plus.py

Good observation. Could be useful. I suggest to add the kind of the subdivision in a single command, with the possibility to chose the type from a drop list.

doesnt seem to be showing up in Mesh addons 2.63a

Good observation. Could be useful. I suggest to add the kind of the subdivision in a single command, with the possibility to chose the type from a drop list.

The idea here is speed, and you can have simple subdivision type with the native tool.
It can be done anyway :wink:

Install the addon, for me automatically pops up with the name in the searchbox, but if not, type “plus” and activate it

ok redownloaded, its there now. thanks.

ok redownloaded, its there now. thanks.

ok, the addon itself it´s very simple but effective, should work ok in any case.

Updated version to 0.2, i found that it creates empty objects on background because i forgot to remove some thing, and also fixed some bad comments.

I plan to make it work as expected with vert and edge select modes, by the way i have to dive myself some more time to see how to do it.

Maybe a new improbement could be fill the faces in the hole that the addon create now, but i think it may be an option not the default behavior, as the tool almost respond to a personal need as it is now anyway, what do you think? :wink:

The link it´s the same, version it´s updated there.

Updated to version 0.3:
-Removed the warning, now it works on every selection mode as expected.
-Added support at edges/faces menu ( CTRL+E, CTRL+F ), was wrong only on the vertices menu.
-Some minor cleanup.

Bug? when subdividing single face or not whole mesh it seperates the faces.

it is expected behaviour, but i´m working on an option to bridge the pieces if you only subdivide a selection, thanks anyway, much better version is coming soon :wink: