[Addon] TheBounty renderer, the evolution of a classic.

New TheBounty home page design: https://www.thebountyrenderer.org/
Greetings…
P.D.: Working in the new binaries for 0.1.6 final release

The last collaboration between TheBounty devs/artists: render made by ‘sembei’ user with some technic support from me :slight_smile:

See you the full image resolution here: https://www.thebountyrenderer.org/system/images/images/000/000/018/original/candle_bounty.png?1462526649

Attachments


Hey guys…
I update the Windows binaries, after an small error with Windows 10, report by ‘ipv6’ user.
https://www.thebountyrenderer.org/downloads

Hi…
Adding and improve nice and practical features…
Interactive texture background alignment.


See more info here…
https://www.thebountyrenderer.org/forum/development/topics/thebounty-interactive-texture-background-alignment

Greetings…

Expand Thebounty support, now with RPM packages for Fedora and CentOS.
More info here
Greetings…

We are expanding the support for TheBounty in other SO. We have created RPM packages for Fedora and CentOS
More info here
Greetings…

hey… More Linux distro packages:
https://www.thebountyrenderer.org/downloads

Sometimes, I can not avoid a smile when I read in some forums, that this or that project is stopped or its development is very slow. . .


:slight_smile:
Greetings…

some (majority) watches the news they’re served with & are supposed to consume, no research (truth) is part of their interest (value, life)
:eyebrowlift:

Already. I guess he’s right.
I think the development level is quite fast, if we take into account some details:
-A: all code entries have been made by a single person.
-B: all the work has been done in the free time (during the weekend and, some hours each night)
Greetings…

Is not only the amount of code entries, also is possible see a few branchs under development ( material nodes or expand XML scene capabilities).

From a relax time between C++ and Python code…


Models from “Barcelona Pabillion” (Cycles benchmark scenes)
Grass model ‘made in TheBounty’

Playing wit new ‘clay’ material capabilities…


TheBounty 0.1.7.dev, using DirectLight integrator + AO pass + ‘clay’ pass

Adding a new strand / hair geometry capabilities: flat ribbon and thin cylinder…


Step by step the material nodes are moving forward. Working on the ‘blend’ node, maybe the most complicated to program.

https://dl.dropboxusercontent.com/u/16848591/bounty/thebounty/nodes__.png

Thank for great job

Thank you!!

:smiley: ow! Can’t wait your next steps. Especially, BiDirPT Node-based material system! :wink:

And why is BDRF microfacet mat not BRDF or BTDF or BSDF (BRDF BTDF)?Is it still have just two type: Oren-Nayer and Lambert? Or is GGX in the developing?Really waiting this features! :smiley:

Microfacet is implemented, although only two basic types (Lambert, Oren-Nayar) are exposed to the user. I do not know why, but it is in my plans to investigate them. What happens is that when resources are limited, certain development priorities are set. (Material nodes, clay render, hair…)

https://github.com/TheBounty/Core/blob/master/include/materials/microfacet.h