Uh, yeah, I’ve looked at those. Spent the better part of my day trying to get them up and running.
Gave up.
Uh, yeah, I’ve looked at those. Spent the better part of my day trying to get them up and running.
Gave up.
@unkerjay:
RefzGrid is only the Grid Referenze to see the overlapping better.
Join the new objects with “Add Planes or Add Curve” objects.
For Mesh:
#1 Update: more functions / less panels
https://drive.google.com/file/d/0B5Q…ew?usp=sharing
Added a quick howto in the first post
added new quick howto demo clip into the forst post…
Thank you very much.
That clears it up for me.
With a little help from your addon, Freestyle, the Freestyle Exporter, (Inkscape) and this:
Stereographic Lampshades using the Blender API
I can create this (using Torus Knots (Mesh)):
or this (multiple planes):
More than just patterns.
3D Art. 3D Printable.
Great work! And thank for the info!
I will definitely take a look at the lampshade addon.
Here is also:
#Update 3 - small reorder / new panels & color managment panel to uv editor
https://drive.google.com/file/d/0B5QQIWH-54S1MTNZVHYzVFJjNmM/view?usp=sharing
till next…
I have seen that we can do some work directly, without joining to the instances.
1 > place a object in the middle.
2 > cut it out if needed (rename it to Instance_Fill)
3 > apply scale and rotation
4 > add arrays to it.
5 > !non overlapping: add a single vertice to x or y to correct the array offset
I will check this out in the next update 4…
This addon is really cool for tileable geometry! Still working on that new update?
With a little more experimentation I think this add-on will greatly improve my workflow. Thanks again for making this!
Thanks for showing some of your how-you-use-it-work!