[Addon] Ucupaint: Tool to manage texture layers for Eevee and Cycles

Ucupaint 2.1 has been released! It has decals and allows you to load images directly from asset/file browser! :sparkles: https://github.com/ucupumar/ucupaint/releases/tag/2.1.0

Video demo:

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That’s really cool - so that bakes down through a button or do we need to use a bake manager to handle that end?

You have really continued to make this an excellent workflow. I spend most of my time working with my own addon and sorry to say that I’ve concentrated on that for now but I do want to dive in soon and just get to know all that I can do with your ucupaint.

Bravo!

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really nice update!!!

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Thank you! I use this addon myself so it’s better be nice to use :grin:

For baking final textures you can use Bake All Channels.

image

You can check a few videos I linked in the first post, there are a few examples there.

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Thank you for the great work! Do you know why the error might occur?
bpy.app.translations.register: translations message cache already contains some data for addon ‘ucupaint.ui’

Ur welcome! I never had this issue before but I think the error is because there’s other addon that has the same word translations. Try to disable other add-ons until the error disappears.

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Ucupaint 2.1.1 has been released! It has modern icons and a lot of bugfixes! https://github.com/ucupumar/ucupaint/releases/tag/2.1.1

output

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Ucupaint 2.1.2 has been released! Lots of bugfixes and now you can do uniform scale! https://github.com/ucupumar/ucupaint/releases/tag/2.1.2

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is it normal that i get a stutter/lag about 1 or 2 seconds after a brush stroke ?.. the whole viewport freezes for half a second.

this doesnt happen in texture painting without ucupaint

Hmm, I usually get the same issues when there’s an opened image editor on the current screen, when I close the image editor, the lag after stroke disappears.

ok seems like it. after switching the workspace its working fine … but i dont have an image editor open, so something else must be interfering.

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Currently ucupaint is undergoing some UI redesign, this is the first progress.

List of updated things in the video

  • Vector option is moved out of the layer dropdown for better accessibility.
  • Layer channel section is now prioritizing layer channel source instead of layer opacity.
  • Add more selection area for unrolling UI elements, previously you need to click the exact icon to unroll the UI, now you can do it on the icon or the icon label
  • Clean up unrolled layer channel UI
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Ucupaint 2.1.3 has been released! It doesn’t have the redesigned UI yet but it has gabor layer/mask for Blender 4.3 and resolution toggles!

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Ucupaint 2.1.4 has been released! It fixes a bug where you can’t add a mask when opening PBR/material images to a layer. :lady_beetle:

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Will the addon add a 3d brush for paint mode?

Blender will have 3d brush texture paint natively in future versions, you can already test it in Blender 4.4 Alpha under experimental features.

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Thanks for that, I didn’t know I could try it out already :smiley:

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Ucupaint 2.1.5 has been released! It fixes lots of bugs and now you can hand-paint object space normal! :sparkles:

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After months of work finally Ucupaint 2.2 has been released! Major UI update, collapsible group, and more! :sparkles:

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Hay! Really cool addon. Is it possible to bake cavity or smth like bevel mask from tangent normals? For example, I want to add some rust to my decals. In SD I will need to use anchors, but what can I do in ucupaint?