this node system that I have made is for my recent animation.It attemps to replace the build-in keyframe,so in the video below shows that It’s runing on nodes completely without a keyfame;
this keyfame feature is just one module of my nodes system some codes are implemented with c++ codes for a good performance for example the transformation of objects,the color change of nodes.though It still need to be improved and in the WIP.(so this addon is only working on Windws x64 OS temporary).
my nodes are designed attemps to be Specified function but not the simulation of another language.so It’s very easy to use .
All my node features are made up of Independent modules ,you can disable or enable some modules to fit your need in option.
some other modules are not release yet.
1:the cloth simulation(still in WIP)
2:character animation(still in WIP)
3:dynamic parent(will be released later)
4:level of detail(will be released later)
4:visibility of camera view(will be released later)
there are two blend files exmples inside the addon —20160320
for blender 2.77+
1:add the B-spline animation path interpolation to make the objects move more smooth(the moving speed is even).
2:add the shape recorder node,now you can do the shape transformation animation with this node(both surport mesh and curve).
3:add the StartTime input socket,you can define this node’s starttime by another node(mainly for the Sequence actions animation).
this is my new animation using this node addon(with out any keyframe):
1):add the multi-path drawing and animation(every object has an individual path),you can toggle between straight path and curve path that generate from the recording keyframes.
2):you can add a lot of objects and record their PSR. also you can set the delay parameter,make them animating In sequence,you can define the delay time for all the objects Linearly by one distance reference object.
3);add the node time process indication,that can show the current process what the node is going on just like the timeline does.