To all riggers,
This intuitive tool lets you easily adjust the weights of selected vertices by dragging the mouse up and down.
The weights are automatically normalized while adjusting, so you can preview what your mesh will look like.
This is very helpful when skinning elbows and knees when you want to get that perfect skin folding result.
Besides skinning with armatures, this tool is also useful for working with weights for things like hair density, physics goals, modifier influences etc.
- It automatically normalises weights as you change them, so you can see how your mesh will deform.
- It works in both Weight Paint mode and Edit mode.
- It preserves the weights of locked groups (so you can safely work without risk, and also you can safely have vertex groups for stuff like modifier influences etc.).
- Multi-version add-on: one file that works on several Blender versions (2.79, 2.80+ and so on), easier to carry around with you.
You can get it from Gumroad or BlenderMarket: