I have patched Blender to include an adjustible collision margin per object. This allows users to ethier remove the collision margin altogether or create rounded objects w/o expensive collision geometry. Now capsules and chamfer cylinders are a breeze.
Get a MAC OS X PPC build on graphicall, windows coming soon.
I believe that collision margin refers to the margin of error in the collisions- if you drop a box on a plane in bullet, you can see that it doesn’t quite touch the plane. I can’t test the build either, (damn you, windows!) but I assume this fixes that… right?