Si I’m trying to use a stone texture to paint on a building but I’m having a issue with tiled mode. The size the texture gets painted is governed by 2 factors the size of the curser and the distance from the mesh. This means i end up with different sized textures as I rotate the mesh it alternates between been closer or further from the camera. Any hotkey to turn of the distance modifier so the texture only gets resized by the size of the curser?
Have You tried to set - Brush mapping to 3D - in T - panel below Texture…Puff Puff
Ph i see u can adjust the size of texture for 3d view thx. Why is it called 3d?