I’m trying to follow along with the tutorial, but connecting verts and joining triangles is producing weird results: it doesn’t seem to be splitting the faces, but creating an edge over the face.
I’m looking for a way to handle muscles that run across other muscles, like in the neck and legs. Planning ahead with the mesh is difficult with the more drastic angles.
I had trouble with that part of the tutorial as well. I practised with a subdivided plane until I understood what he was doing.
To split a quad into 2 triangles select a quad face and press ctrl-t, if the diagonal is in the wrong direct press ctrl-f with both triangles still selected.
Note that this is a difficult tutorial to follow in blender – you have to do some things quite differently to get the same results – quite easy when you know blender but difficult if you don’t. The joan of arc tutorial translates much better.
Thanks for the reply…yeah that works pretty well. I ended up with some triangles around the edges, but the results were close to what’s in the tute. I will check out the Joan of Arc tutorial too.
Oh and incidentally, I could not get the bevel to work. It won’t bevel a single vert or edge; it always bevels all the faces. I tried the bevel center script, but it gives the error msg: Python script error - check console, which reports, "NameError: global name ‘v’ is not defined…?