Adjusting viewport mipmap distances

I was wondering if I could alter the range at which blender changes to different qualities of mipmaps. Normals are just plain ugly because the mipmaps change after only 1 meter which really kind of ruins the view. Those hard edges are really in your face.
Well at least I think it’s the mipmaps

Example:

.blend

Only thing I found was in Blender User Preferences in the System Tab. Either increasing the Anisotropic Filtering or turning off Mipmaps there.
Maybe someone who knows more about Blender has a better answer. :wink: