I am toying with the Add function in Edit Objects. Got some cubes that create moving spheres when I click Space, the usual stuff. Then I added some mouse function and found that I can have the created objects react separately; I click one, it moves. Click another, it moves. Clearly, objects thus created in-game can be handled as unique objects!
However, how do I explain to the game that I want, say, the Sphere that was created third by a Cube to do something, without using mouse functions? Imagine it: The cube creates five spheres. I want to tell the computer to move the third sphere, and only the third, 2.00 on the X axis.
And if someone out there is really good: With the mouse-clicking experiment, I found that I can click on each sphere and change a property stored in it. That means that I could, for example, switch a boolean on or off in one specific created sphere. What other ways do I have of doing that, if not using the mouse?