I’m trying too make a game.
Nothing fancy just a prototype, a level some critters and a boss fight.
But i’m stuck on how i should do the collision detection for the fighting.
Should i do it Through messages, collision detection of materials, properties, python?
Whatever makes this work!
How do i detect: when the player hits/blocks an enemy?
How do I detect an enemy attack or block.
So that the player or enemy takes damage when attacked, doesn’t take damage when blocked or dodged!
Any suggestions would be welcome. Links too blend files or tutorials are good too.