A bit advanced task I can’t resolve:
I have a specific object
I have a vertex parent for the object
I want to set object’s local Z rotation to the vertex-parent’s global Z rotation, but not touch any other object’s rotation axis(so it doesn’t rotate around). How to do it?
Currently the object follows it’s vertex parent, but doesn’t rotate.
In future it should do the same, except it should spin around it’s Z axis so it fits the vertex-parent. It should rotate around local Z axis because it shouldn’t change it’s position relative to the vertex-parent!