Advanced Beveling?

Hi all.

I was wondering if anyone could help me out a little. Basically i want to add some snazzy bevels to my 3d text. Up until now i have been using standard bevels and Bevel objects but im having a hard time.

Can i layer bevels? Look at this flyer below, you see how the bevel/shadow/text at the back is silvery color. How would i do that? Would i use multiple bevels or just dubplicate the text layer and change the colors and textures? They have about 3 layers there the one right at the back is a dark red.

http://www.digitaldreamsnyc.com/images/events/flyer9-front.jpg

A rampshader operating accordingly to the normal helped with some appropriate lighting will do it for you.
Here a very simple example.
http://pages.videotron.com/innocent/RAMPSHADER_ON_TEXT000.blend

Happy new year. :wink:

Jean

Thanks bud.

I like the way you have set up the enviroment, looks alot more ‘ergo’. Do you have the file so i can set up blender to load that way? or is it a stock preset?

You have a new year also :slight_smile: Ill spend mine with blender.

[quote=if<0;1014336]Thanks bud.

I like the way you have set up the enviroment, looks alot more ‘ergo’. Do you have the file so i can set up blender to load that way? or is it a stock preset?[/quote]

That is something that you can easily set up yourself and more to your suitingl
Look for ‘Screen’, splitting and joining areas and record your workplace in the User Preferences (Ctrl+U).
IMO, one should create one Screen for every important step of one work flow:
This is something you’ll develop as you work. It all depend on your screen real estate and for what jobs you use Blender

Jean

P.S. There is a trick to append Screens form another file, by navigating to that file and adding /Screen/ at the end of the folder name and enter. The screen showed in the list but trying to access it made Blender crash. Also it doesn’t exist in the SVN version anymore.