Advanced Character Interacting with objects

Hey, everyone, I have something sorta new up my sleeve and that is advance characters interacting with objects. apparently, I’m planning on having an animated character walking while kicking the sphere around. along with bumping into them, causing the object to break kinda like a plate and a sports ball, but I can’t seem to get it working in a way. any suggestions I should do?

May be it will better to master the basic first then go advanced. What you are asking there is a lot things involved it can be challenging, there is a custom build fracture :point_right: [Custom Build] Blender Fracture Modifier you have download it separately and see how to move on from there.
Happy blending :slight_smile:

Easiest way to kick and bump a ball is rigid body physics.

Breaking objects usually involves swapping in new, broken objects for old, whole objects. Probably physics as well, unless you want more control (at the cost of more animator time) over your broken objects.