I was tinkering with Cube Maps and found a displacement vertex shader in my old Blender demo archives… and i had an idea to use it to make ocean waves. Im impressed by the speed of the vertex shader, with all the textures and stuff it runs ~400 fps.
There could be problems running this on ATI cards due fresnel thing… so ill try to figure out how to fake the effect.
I still don’t get it!!! Why does it run so fast? Martinsh! You ARE AWOESOME!!! You are an inspiration for me !!
I’ll use this, defenetly, does it work on spheres?
I can’t get the max fps, due to my graphics card not playing nice or something, but I still cap at 100fps!
OS: Windows 7 Beta
GFX: NVIDIA 8600m GT
Also, file uploading sites can be annoying, especially for a quick blend post. That’s why pasteall.org now has a .blend uploader: http://pasteall.org/blend
Hey thanks Moguri! ill keep the site bookmarked
I wish the Blenderartists forums allowed blend attachments little bigger than 976.6 KB.
3MB would be fine.
here you go: http://pasteall.org/blend/37
Edir: To see actual framerate, you have to disable V-Sync for Blender in NVIDIA Control Panel (dont know how to do it for ATI cards) and enable “Enable All Frames” in Blender.
Wicked sick Now I can finally see my true fps Runs steady at 90 frames over here, but I get these weird artifacts .( Little white lines and dots. Are these the vertex shader errors?