advanced Radiosity control

This is an ear (I’m following a tut).
http://mysite.iptic.com/nautilus/ear/wire.gif
This is the default rendering (with subsurf)
http://mysite.iptic.com/nautilus/ear/map.jpg
This is radiosity (dome) with subsurf converted to mesh.
http://mysite.iptic.com/nautilus/ear/rad.jpg
Default radiosity settings. how can I tweak the parameters to avoid the noise in the smooth surfaces?

First off, nice looking ear! Better than I can acheive.

Anyway, back to the topic. Before you press the Free Data and Replace Meshes buttons, look just to the left of those and you will see two buttons. One says Element filter and the other is Mesh filter (I beleive0> Or something like that anyway. Press those prior to freeing your data. THis usually helps to clear some of that up. You can also play around with the default settings and see what that gets you as well. I usually don’t but have in the past.

BgDM

an ear tutorial? WHERE???

thank you for the hint, I’ll try it quickly.

the tut is part of a bigger one, I’ll post the link when I’ll find it again!

Here is the link to the tut