Advanced ribbon rig

A study for an advanced ribbon rig made in Blender (can be used for rigging tail, trunk, fish, snake, etc).


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awesome man, your work can be verry handy.

When can we play with this?

Thanks guys.
I didn’t plan any soon release but I’m working on writing the add-on to automate the rigging. I’m a python beginner so it might take a while before it works well enough. Maybe a tutorial someday…

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I’m going to play necromancer here and say I’m still very interested in this. I’m starting to get into Python, so your process would be of great interest to me.