A study for an advanced ribbon rig made in Blender (can be used for rigging tail, trunk, fish, snake, etc).
awesome man, your work can be verry handy.
When can we play with this?
I didn’t plan any soon release but I’m working on writing the add-on to automate the rigging. I’m a python beginner so it might take a while before it works well enough. Maybe a tutorial someday…
I’m going to play necromancer here and say I’m still very interested in this. I’m starting to get into Python, so your process would be of great interest to me.