Advanced texturing

I wish to lean some tecnique about texturing.
like here

advanced texturing (amb,normal, spec) like this

“Advanced” texturing like this is simply “basic” texturing done on a more professional level.

Making AO maps, normal maps, spec maps, etc. is easy in blender using the render baking feature. (CTRL-B) It requires you to have already uv-unwrapped your model first, though.

Great advice - please give me some links to this method.