Advanced use of particles for fur

I am currently trying to model and animate a monkey (Capuchin) for a short animation that I am doing. I would like to make the fur in it look realistic. I am looking for any tutorials or advice/insight into more advanced modelling with particles. Much like the fur in BBB characters, I want to be able to color it accordingly and also make it going in different directions based on where on the body. I would also like to use different lengths. I have been playing around with the new particle mode and editing them, but I cant seem to get what I am looking for. i have also done basic vertex groups for different areas, but it seems like there has to be a better way. If anyone knows of any more information it would be greatly appreciated. Or if anyone would like to make a tutorial on techniques for the different tools for editing particles that would be awesome.

Regards.

http://www.falgor.net/tutorials/jahka_hair/hair_tutorial.pdf

this shoudl give a good intro to hair system

Salutations

Here are some tutorials on advanced fur texturing,

One suggestion would be to emit fur particles based on a texture, it is explained in the fur2 tut.

http://users.xplornet.com/~gimble/blender/tutorials/jahka/fur/fur_texture.htm
http://users.xplornet.com/~gimble/blender/tutorials/jahka/fur2/fur2_texture.htm

Those help out alot, thanks. Is it possible to use an alpha map to determine characteristics like length/direction as well? I downlaoded some of the characters from BBB to check them out and it seems they have several mapped images, for skin color and fur color, and such…

Lumpycow:
Congrats on your BWC entry as well!!

Heh, thanks.

I think that the greyscale alpha texture that determines particle emission also effects the length.