I am currently trying to model and animate a monkey (Capuchin) for a short animation that I am doing. I would like to make the fur in it look realistic. I am looking for any tutorials or advice/insight into more advanced modelling with particles. Much like the fur in BBB characters, I want to be able to color it accordingly and also make it going in different directions based on where on the body. I would also like to use different lengths. I have been playing around with the new particle mode and editing them, but I cant seem to get what I am looking for. i have also done basic vertex groups for different areas, but it seems like there has to be a better way. If anyone knows of any more information it would be greatly appreciated. Or if anyone would like to make a tutorial on techniques for the different tools for editing particles that would be awesome.