Advancing my Texturing Skills

Hello, this is my first post on Blender Artists so if I make any mistakes I apologize.

Anyways in basic terms I’d like to learn how to create textures from scratch.
More in depth, I started 3D modelling a year and a half ago as a hobby. I have a main interest with medieval weapons and armour. This led to me starting to create models for mods in some of my favourite games. My biggest problem has been creating textures for my models. I have tried many times and looked at a large amount of tutorials but nothing helped. In the end I am only able to use and edit existing textures to my needs.

This is one of my work in progresses. Created after a Weta design for the Hobbit trilogy.

You can see the textures are used directly from the image.

It is clear that the Clone Stamp tool has become one of my most useful tools. There are problem related to this however.
-You can see “tiling” where the texture repeats itself
-I can’t have full control of what my metal texture looks like
-I simply am not the overall creator of my projects

So I have 3 questions I’d like answered.

First my big one: Is there a technique/way to create high quality metal textures from scratch with Photoshop(or another image software) or even Blender?
The end result would hopefully look like this:

My second question is what kind of techniques do you use to create details such as in previous pictures?
I myself use the paintbrush tool and this provides a “meh” outcome. I’d like to hear other ways I could achieve this.

My last question is on a scale of 1(No difference) to 10(Absolutely necessary) how important is a drawpad?
I definitely plan on investing on one in the future, I’d just like to hear opinions on the subject.

Thanks to any who responds or have even taken the time to read through this :slight_smile:

Okay so after searching awhile something called PBR caught my attention. I found out that physical based rendering is the much better way to create materials and textures for my models. Its easier, faster, higher quality and more realistic than my earlier approach.
I assume that a lot of you more veteran 3D artists out there are already aware of this. So I leave this for inexperienced people like me:

This is a tutorial series to get you able to use the program Substance Painter. I highly suggest anyone who was at the same position I was to check it out :slight_smile: