Advent WIP (Texture Artist Needed)

You can use my texture repository (in my sig).
Just ask me if there are any textures you need that aren’t there!

ah ok, thanks. i knew how to do that, but i thought there’d be more to it.

@Minifig: thanks!

edit: aw, crap. when i baked the ao on my texture, it just erased the texture and put in the ao. how can i just have the texture ambient occlusion shaded?

when you do the AO bake save it as a new texture than you can eather use the blender materials to combine,than use the bake fuction- full Render (i think thats the name of the button) or run the through photoshop (bit faster). thats the way ive been doing mine so far

also if you play with the AO result to up the contrast and smooth it a bit works bit better ’ ’

ok, i think i may be done texturing the character.

http://i185.photobucket.com/albums/x166/zymn1/man.png

are you going to set the mesh smooth or keep him solid.

well i tried setting him to smooth, but the shading looks horrible.

but wont he be Shadeless in game o0 thus AO right?
hes looking good how he except his thumbs ’ ’ even better than some ps2 chars
any how you thinking about any other assits yet? or are you gonan get your player sorted 1st

I thought he was fine without textures, but he looks pretty good with a texture too.

that last image is in game, and he’s shaded. and i’ve been thinking about all of the assets. so if you know anybody who could code bullet-time in the game engine, i’d be glad to get in touch with him.

Nice Zymn,
Keep up the good work! I have too much on my plate right now otherwise I would help you for helping me months ago. Ill try to make time if I can…
Try to keep everything simple as possible since your character is simple. Don’t worry about the bullet time yet either.
Get more of your assets done and don’t give up. I still haven’t given up on mine either.

Terry