Advice before purchase: how to use skin textures

My goal is to create a series of short but photorealistic fictional scenes.

I came across some texture kits which I imagine will save me a bit of time of finding/creating and baking various normal and displacement maps:
Realistic Skin Alpha ( Blender Tutorial ) - YouTube

but I want to make sure I understand how to use this.

If I were to buy textures like here, then I would have a bunch of .tff files.

I’m not intending to subdivide and sculp a mesh right away because I want to efficiently animate meshes first and see how they look in real-time. Instead I’d like to create a “sculpt map”, a way I can put this detail in but save it for later when I’m ready to subdivide.

Is that possible, or must I necessarily sculp first then bake the normal map?

Answer: I remembered from years ago playing around with files off the internet that there is a modifier called

Multiresolution

in the generator tab when you add a modifier to a mesh.

This basically does exactly what I’m looking for, you subdivide, sculp, and you can turn it off and on at will and it will save all the sculpting you did, pretty sweet that I don’t have to go through the process of UV-unwrapping and baking a normal map for this, I can just brush and save it for later.