My goal is to create a series of short but photorealistic fictional scenes.
I came across some texture kits which I imagine will save me a bit of time of finding/creating and baking various normal and displacement maps:
Realistic Skin Alpha ( Blender Tutorial ) - YouTube
but I want to make sure I understand how to use this.
If I were to buy textures like here, then I would have a bunch of .tff files.
I’m not intending to subdivide and sculp a mesh right away because I want to efficiently animate meshes first and see how they look in real-time. Instead I’d like to create a “sculpt map”, a way I can put this detail in but save it for later when I’m ready to subdivide.
Is that possible, or must I necessarily sculp first then bake the normal map?