I’ve gone from max to blender(initially only reason was money for personal projects. Today, there are more reasons). Did many games with max (as part of team or alone). Is just another tool. Not as bad as some say, not as good as some others say. As simple as that. And with a few -very- advanced features. Another version of the story, is simply the result of not have gone in depth/job with it. That’s it.
One word of advice (you can ask here, but better in off topic. I don’t know ANY package all way round, I only learn what a project requires each time, but know several tricks with max, but better if open a thread in off topic, or dunno where…People here don’t like this tool…) is… have a deep look to config custom keys (for everything.just carry with you the txt(kbd or sth) file if yor studio has people swicthing from one computer to another, like I found some times). You can access a huge load of Max funcionality and commands with configurable keys (this is there since years and years). As well, you can build your own right click configurable menus.(both things make of max a way much less “leveled ui experience”, but more of an interface-less experience, which I enjoy of Blender and Wings)
Oh, and can render with directx, opengl, other options, with the -h parameter after the exe. (pops a dialog)
There are looooots of tricks/issues to know, like with ANY package…Which one learns to save the neck in the everyday stuff.
IE, a bunch with biped. There are advantage on that stack of modifers, but also big risks.
lastly, a great source for deep, pro , never documented tricks, nor in manuals, is cg society, max section,(at least it was in “Cg Talk” times…dunno now…) and the search function there (you might need google with site: option for extar info there…)
euh… ehm… You mean blender does not support uvs in OBJ export?
it has always done. I don’t understand what you mean. Maybe you meant smooth groups?
Edit: silly thing, but forgot, and find yet ppl using the arc rotate… you can just alt+mmb to rotate in viewport, keep “center of rotation” the ‘selected part or object’, is an icon, bottom right corner.
And of course, configure keys to manually rotate like with numpad in blender.
There are tooons of tips that can be given.Just not tons of time…but maybe if get stuck, that may happen soon, can ask in off topic…no? or here. I never kno what’s the propper thing…well…