Hi! Few months ago I decided to use Blender. I am mainly learning with you tube and modifying short tutorials with my own interest. I am following a video https://www.youtube.com/watch?v=RumA5gkK28I&t=91s
My idea is to do the same with a different scenario and theme. I am also aiming to learn cycles so I am using cycles not eevee.
The scene is mainly a backdrop ramp with a poliigon wood and simple plastic for the scale. Then I am lighting the scene with an HDR from texture heaven.
I am trying to get tips/help to improve the scene towards something substantially more realistic and faster in terms of render times.
This render has 128 samples at 1920 px (1:1) and took 6:31 min
I am following the community since a long time, trying to make the switch to Blender, and I have noticed archviz with lot of props and highly realistic outcomes have better times than my 128 samples render with better quality.
I am using an MSI laptop with an RTX 2080 max-q, I know it is not the same as a Desktop Nvidia card, but still I was expecting better times for a simple 128 sample scene.
I am wondering if experienced users could give me some tips to improve times and quality.
My questions:
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The image seems to be little bit washed out, with kind of dull results. Do you think I need to add area lights in order to improve it? I can see there is almost no contrast between the scale and the backdrop, plus there are no shadows casting from the scale on the surface, even with the HDR.
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Do you think the time that the image took could be improved?
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Would I benefit from using E-Cycles? Not sure if RTX laptop version also are capable of using the features that E-Cycles provide.
Please feel free to comment.
Edit: I added one area light on top and the render time went down to 1 min…
I guess something to learn there.

