Hi Blender folks,
I was thinking of experimenting with Blender coding over the holidays and could use advice on the best path. I’ve been a tools engineer at Pixar for 16 years but have never worked in Blender. I have it building and running on my mac laptop which was nice and easy. The goal would be a first prototype OpenSubdiv integration, nothing too fancy but getting the OpenSubdiv code running.
One option would be to write a new subdivision modifier or add an option to the existing one. Likely this would be CPU only so not high performance, but useful. Would folks recommend extending the existing modifier or writing a new one? Any experts in that area with advice.
Another option would be using GPU accelerated drawing. This is likely harder, but with more payoff. Cycles looks like it has subd drawing already - I know Brecht has done some prototyping there. There is also the game engine code, is there another site with OpenGL drawing code for non-cycles drawing? Any pointers to the best place to start?