As you will see, it was rejected a s a bug. But I know this has been a problem to more than a few people. I think it should be added to the following section, but thought I would post, and see what others think. Maybe it should be mentioned elsewhere, or possible in more than one place.
missed your first post. you’re right, it’s consistent, but confusing. i added this note:
{{NiceTip| Active Face|The last face clicked is “active” (either selected via right-click or de-selected thru shift-right-click). If you select some faces, then de-select some others, the last face you de-selected is “active”. If the active face is a de-selected one, you will not be able to map it or see it’s UV Texture, since, well, it isn’t selected. All other faces that are selected are mapped though; just click on them to see their mapping.}}