I’d like some advice.
I struggle to produce nice neat UV Maps for anything, but find vehicles and buildings the worst. Tutorials are either too simple (I can manage a cube) or seem to skip the part that shows how you get a nicely ordered UV Map with straight lines. When you look at example UV maps on the internet, they are always so nicely arranged, and sensibly laid out so writing/logos/linear details can be added easily in photoshop/gimp.
Take a look at the my little space craft (ignore the pilot), the texture is going to have plenty of linear markings, so I need the UV mapping not to bend or warp, particularly on the engines. However even after I mark seams to separate out islands, the UV unwrapping rarely produces anything straight. I find the only way is to position each of he UV points by hand.
I am sure I am missing a trick here, any suggestions welcome.