Hey all, I haven’t posted in a while.
I’ve been working on this Star Destroyer for quite some time now, and I have begun to think about how I will go about texturing it. My problem is that the goal was to make as visually stunning of a recreation of the ship that I could, and by choice I modeled all of the greebles along the edges and between decks. This creates a tricky situation (and a nightmare) when going to UV unwrap since I would like to create an AO map.
I would love to keep everything on one texture if possible, or use a combination of procedural texturing and manually texture parts that need specific detail. If used in an animation, would the use of multiple textures or a single huge one affect performance more? How would you go about tackling something like this?
Thanks!
Edit: I did not create the TIE Fighter model, credit for that goes to Daniel74 on Blendswap