pictured is a model I’m trying to get to appear made of bricks. I am pretty new to UV mapping in Blender, and I’m not sure how to tackle this beast.
The top surface might be bricked, or not, but the outward-facing surfaces will be. I have begun making some knife cuts at the corners because I don’t want the bricks mitre to be visible…where one suface meets the other, at a point. I envision this being re-inforced by steel or iron…hence the knife cuts on one of the “points” of the star.
I’d appreciate advice on how to tackle this job.