Need a piece of advice on animating a curve-deformed object. I feel batshit braindead for this task already.
I have a chain that’s supposed to be moving to and fro along a curve; the chain is parented to an Empty object which is moving, in turn, along the Y axis, so in fact no Transform parameters of the chain itself are affected.
I need to export this to Unity 5 which, as far as I know, applies modifiers and gives no dung about curve deformations, etc (it will just apply all modifiers).
Which, I understand, means that I need to have the chain itself animated, so that it is properly deformed (shape keys?) at the proper keyframes.
Please, give me a hint on a workflow here!