I’ve modeled a skeletal interior of a building with three rows of lights along the path as the camera pulls back. The light bulb is a simple “Emission” material. I placed empties the bulbs and I exported them along with the camera and floor using Bartek’s After Effects Exporter built in to Blender.
It creates the associated null objects and solids without a problem, but they’re out of position for some reason. When I place an After Effects light at the position of a null and add Trapcode Lux to it (for volumetric light effect), it’s noticeably out of place and ruins the effect.
Anyone have any idea what could be causing this?