Aermacchi 339 PAN (Frecce Tricolori)

Just an image of the project I’m working on in the moment:

http://blendpolis.de/a/im1230570591_untonemapped_pregamma_1.061_reinhard02_key_0.08_phi_50_gimp_small.jpg

My aim is to achieve realism, therefore I’m working with Indigo where this is much easier then in the internal one.

Some detail in the cockpit are still missing (+ pilots), except for that, the plane is nearly finished.

Please tell me what you think about it. :slight_smile:

Very Impressive

he…he i could see the rivet joints and skin panels clearly :smiley:

BTW did you got the rivet joins by textures or vertices ?

It’s a normalmap created in Inkscape.

Impressive , i really like those panels…looks very realistic

BTW… are control surfaces on that plane movable ?
hmm i’m also working on a plane (however i put realism not in first number) , hmm and planning to make an air combat animation which include control surface movement (rudders, Ailerons, Flaps etc) maybe you could share me a tip on how to make a good plane animation :smiley:

Animation is not planned, since this is not realistic with Indigo. However, the modelling would allow moving of the control surfaces. They are extra objects with their object centers in the turning point.

hmm i see

BTW thanks for the info…i think i’m in the right path now :smiley:

Just so you know, normal maps are not supported by Indigo.

Nice job, awesome modeling, and texturing!

Perfect model really! You need only the blue sky in the background ;).

Very nice model. How did you do the rendering in Indigo. I tried to render my “shiny espresso machine” (see thread here at BlenderArtists) with Indigo but the application crashed. Did you use Blender 2.48a with the Blendigo script?

By the way, I really am a fan of the aircraft renders of Bazze at www.colacola.se. Bazze has a nice page at http://www.colacola.se/wip_phantom_post.htm were he explains how he makes his renders. Here he states that the render is illuminated by the sky and by an omni light. I think in a bulletin board he mentioned that he does not use global illumination of the ‘advanced render’ engine of Cinema 4D. So perhaps it is not necessary to use Indigo but only the Blender internal renderer.

I compared your model with some photographs on the Net and it really looks very realistic. Congratulations on that! Could you share a screenshot with us to see how you did the wires? I recently did the “Ares” of Burt Rutan, and I really struggled with the canopy.

@Photoguy
"Indigo supports texture maps and bump maps on all materials (except light). Currently only UV mapped textures are supported using the Blendigo script. Indigo does not support normal maps, only B/W bump maps at this time. "

RayBlender

Thanks for your comments. :slight_smile:

I didn’t know that. Then I’ll switch back to bumpmaps, although I had the impression that the results weren’t better…

Thanks - yes I’m using Blendigo/Indigo 1.0.9 with Blender 2.48a - newer versions of Indigo aren’t available for Linux.

May be correct, but It’s easier like that and using a texture as a light is not really possible in Blender up to now, so I would have problems doing it like that.

At the moment, my lightning is a simple .exr-skymap from the web, but I plan to change that and use an own image.

Thank you. Here a screenshot with the wires:
http://blendpolis.de/a/mb-339-pan__072_wireshow_combi.png
http://blendpolis.de/a/mb-339-pan__072_wireshow_combi.png

Modelling wasn’t really easy, but it was ok because I had some blueprints with an acceptable quality.

Wow, very good!

Ive tried rendering with indigo but I just cant figure it out lol…

I have it installed but I have no idea how to start a render from a blender file.

@ VanPelt: Thanks.

@ Godzilla123: Perhaps you should take a look at Blendigo - that’s what you need for the export.

Just completed my first render from Indigo yesterday evening. I also had some troubles with Indigo as the application crashed during the render. The render is started with the Blendigo script. Just open up a script window, go to the export tab and select the Blendigo script. You can download this script from the Indigo site.

Have a look at the tabs at the top of the script screen. Just browse through all of them. Carefully inspect the materials, as for one reason or another, in my case many materials were set to the ‘emitting’ type. I really had to adapt all the materials. Then I got the message that no light was present in the scene, although I had a lamp in the scene. I changed this lamp to the sun type and voila, my first render appeared! I have restarted the render this morning to get a less noisy image, I will post it soon in my ‘shiny espresso machine’ thread.

Nevertheless I would also be interested which settings were used in the render of the MB339. Saves me some experimenting when I want to try a render of an aircraft … my favorite subjects for renders!

RayBlender

Went poking around on their site and they have linux builds for 1.1.15 which I assume is the current unstable version.

Kind of a crazy license they have but that’s a bit off topic I suppose…

Ok I installed everything, but when I go to export any scene I get this-

IndigoDriverExcep: failed to open XML doc from path ‘Inifile.xml’: Failed to open file

I used all default setting…

(Oh and sorry for the thread hijack…)

@ Uncle Entity: Thanks for that information - I heard of that, but I think SmartDen hasn’t finished the fitting Blendigo-Script yet. And because the new Indigo-Versions are different in many ways I will finish the project with 1.0.9 and change afterwards - to whatever version will be up to date then :slight_smile:

@ Godzilla123: Hijack is really no problem :slight_smile:
The error you postet seems to be an unusual one, never heard of that and I also didn’t find much via google. Nevertheless I think that you have either a different version of Blendigo than of Indigo (not possible) or you didn’t use the installer but the zip-file and didn’t change the IndigoWrapper.conf correctly.

@ RayBlender: The settings are quite simple: I used a exr-Map from the Internet as light source (environment-settings) and most of the materials are simple phong materials with bump and diffuse maps (UV-mapped).

Looking forward to your renders of the espresso machine.

I’ll keep you up to date on the plane, but in the moment I have problems finding references for the pilot/helmet.
Julian

I used the installer, but what is this Wrapper?

Did some research for reference images of the helmet. No fabulous results, but may be some that will help you.

http://www.aeronautica.difesa.it/SitoAM/Images/SitoAm_306320752-3.jpg

http://www.nasabelgium.be/photos/avions/FRECCE%20TRICOLORI%20HELMET.jpg

http://www.freccetricolori.org/piloti/image99/rossi.jpg

http://www.freccetricolori.org/piloti/image06/tarantino.jpg

http://www.aeronautica.difesa.it/SitoAM/Images/SitoAm_306320727-1.jpg

RayBlender

@Godzilla123
The wrapper is probably nothing more than a configuration file that tells the executable were Indigo is installed and how it should be started. It looks like this:

cd /d “C:\apps\indigo_v1.0.9_3”
start /b /belownormal indigo.exe "default.igs

In the Indigo directory there is also the inifile.xml that - in my case - looks like this:

<?xml version=“1.0” encoding=“utf-8”?>
<config>
<renderer_settings>
<metropolis>false</metropolis>
<bidirectional>true</bidirectional>
<downsize_filter>
<!–<box/>–>
<mn_cubic>
<ring>0.2</ring>
<blur>0.6</blur>
</mn_cubic>
<!–<gaussian></gaussian>–>
</downsize_filter>
<super_sample_factor>2</super_sample_factor>
<aperture_diffraction>true</aperture_diffraction>
<post_process_diffraction>true</post_process_diffraction>
</renderer_settings>
</config>

The error you get looks nowhere as serious as the crash, you get a similar message if the renderer can not find a texture image.

RayBlender