Aeroplane

Hi,
I working on a plane. But I have some problems. When I mirror the hull, I get this anoying effect from subsurf. Is there an easy way to stop this, next to creasing all edges?

C&C are very welcome.

Attachments



After mirroring the mesh, you might have to remove double vertices. Select your mesh, got to edit mode and hit the WKEY. Select “remove doubles”.
Does this help ?

after mirroring the mesh, you might have to remove double vertices. To do this, select the mesh, switch to edit mode, first hit the AKEY to select all vertices, then hit the WKEY and select “remove doubles”.
Sometimes, the face normal get a little weird after mirroring. hit CTRL+N to
recalculate the face normals.
Does this help ?

Since I’m still working on the hull I haven’t applied the mirror yet. I’ll try those things out though. Thanks!