This is my first ever blender model, and in fact my first ever excursion into computer modelling. It’s an aeroplane I’m building for the flight-sim X-plane. It’s a model of an aircraft I hope to build in real one day, and I’ve already started work on a radio-controlled scale model.
I’m doing this blender model as a poor-mans CAD, to try and visualise some of the engineering problems in the full size version - such as how to get the engine and all the structural members associated with the front wing into the same space…
The first shot is an old blender shot, showing the way I’ve solved the construction problems mentioned above, and the others are new shots, taken in the simulator.
I still haven’t done any animations, as I haven’t a clue where to begin. (Does anyone know of a good tutorial for computer morons, that focuses on the simple animation processes necesary to make a flap go up and down? All the tuts I’ve seen are for people who know what a nurf is, and I don’t…)