I’m using Blender to make tracks for the car simulator ‘RACER’.
The program culls objects that aren’t in view, so tracks are made of many (100s) of small meshes that fit together to make the scene.
I’ve written an ASE exporter script that exports each mesh into a separate ase file (with one image map per object).
The tracks are usually made by BevObing a track layout curve with the track cross-section, so they’re composed of a single long multiface object, which is fiddly to fragment up.
MY QUESTION IS:
Can anyone recommend a method/protocol/algorithm to optimise the fragmenting of a single object into a series of localised smaller objects?
Has anyone here some something similar?